by Liel Leibovitz ✦ Review by David Lorimer, August 2014
With the unlikely subtitle of 'videogames as spiritual pursuit', this book will open up a completely new field for most readers. The author has been playing games since the age of seven and now researches the field at New York University. It turns out that we spend more time and money on videogames than on books, television or film, so this is certainly a legitimate new area of research. The games are coded with the end in mind, allowing for a progressive mastery or 'grip' to be acquired. The uninitiated reader may be amazed that some of these games are designed to take between 60 and 100 hours to complete. The author likens them to ritual and analyses his own engaged and absorbed states of mind while playing. The third chapter is devoted to rules and breaking them, and I learned that one can insert cheat codes into the programme so as to create some shortcuts. Heidegger makes an appearance in the final chapter in a discussion of rule-based environments and the embodiment of tension on the way to resolution. I'm not sure that all readers will be convinced of the author's conclusion that 'videogames provide that rarest of havens, an environment in which to learn, without fear of consequence, how to live differently…. experiencing not anxiety but joy, not doubt but faith, not just the prickly self but the world entire.' However, the book makes for an intriguing perspective.
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